mirror of
https://github.com/dtwardow/homebridge-multi-tap-switch.git
synced 2026-11-02 05:18:30 +00:00
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+2
-2
@@ -1,12 +1,12 @@
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{
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{
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"name": "homebridge-multitap-switch",
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"name": "homebridge-multitap-switch",
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"version": "0.1.6",
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"version": "0.2.0",
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"lockfileVersion": 2,
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"lockfileVersion": 2,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "homebridge-multitap-switch",
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"name": "homebridge-multitap-switch",
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"version": "0.1.6",
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"version": "0.2.0",
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"license": "MIT",
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"license": "MIT",
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"devDependencies": {
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"devDependencies": {
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"@types/node": "^16.10.9",
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"@types/node": "^16.10.9",
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+1
-1
@@ -2,7 +2,7 @@
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"private": false,
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"private": false,
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"displayName": "Homebridge Multi-Tap-Switch",
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"displayName": "Homebridge Multi-Tap-Switch",
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"name": "homebridge-multi-tap-switch",
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"name": "homebridge-multi-tap-switch",
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"version": "0.1.6",
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"version": "0.2.0",
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"description": "A configurable multi-tap switch for i.e. switching scenes",
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"description": "A configurable multi-tap switch for i.e. switching scenes",
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"license": "MIT",
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"license": "MIT",
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"repository": {
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"repository": {
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+19
-1
@@ -28,6 +28,12 @@ export class MultiTapSwitchPlatform implements DynamicPlatformPlugin {
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public readonly Config: PluginConfig;
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public readonly Config: PluginConfig;
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/**
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* Construct the Homebridge platform
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* @param log Homebridge Logger
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* @param config Homebridge Configuration (from config.json)
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* @param api Homebridge API
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*/
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constructor(
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constructor(
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public readonly log: Logger,
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public readonly log: Logger,
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public readonly config: PlatformConfig,
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public readonly config: PlatformConfig,
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@@ -55,17 +61,29 @@ export class MultiTapSwitchPlatform implements DynamicPlatformPlugin {
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{value: this.CharacteristicTriggerTimeout});
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{value: this.CharacteristicTriggerTimeout});
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}
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}
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/**
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* Homebridge Accessory Configuration Callback
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* @param accessory Accessory to previously added by this platform
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*/
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configureAccessory(accessory: PlatformAccessory) {
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configureAccessory(accessory: PlatformAccessory) {
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this.log.info('Load cached Accessory:', accessory.displayName);
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this.log.info('Load cached Accessory:', accessory.displayName);
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// add the restored accessory to the accessories cache so we can track if it has already been registered
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// add the restored accessory to the accessories cache, so we can track if it has already been registered
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this.accessories.push(accessory);
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this.accessories.push(accessory);
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}
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}
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/**
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* Calculate the UUIDs
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* @param name Name to use for the calculation
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* @param serial (optional) Provide an additional number (might be obsolete in future releases)
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*/
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defineUuid(name: string | undefined, serial = 'UNDEF'): string {
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defineUuid(name: string | undefined, serial = 'UNDEF'): string {
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return this.api.hap.uuid.generate(name + '_' + serial);
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return this.api.hap.uuid.generate(name + '_' + serial);
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}
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}
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/**
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* Discover new and existing accessories
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*/
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discoverDevices() {
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discoverDevices() {
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const parsedConfig = new PluginConfig(this.config);
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const parsedConfig = new PluginConfig(this.config);
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for (const device of parsedConfig.Devices) {
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for (const device of parsedConfig.Devices) {
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+74
-28
@@ -29,6 +29,11 @@ export class DeviceAccessory {
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private Log: Logging;
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private Log: Logging;
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/**
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* Construct the accessory services
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* @param platform Parent Homebridge platform
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* @param accessory Accessory to which these services will be attached
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*/
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constructor(
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constructor(
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private readonly platform: MultiTapSwitchPlatform,
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private readonly platform: MultiTapSwitchPlatform,
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private readonly accessory: PlatformAccessory,
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private readonly accessory: PlatformAccessory,
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@@ -37,16 +42,20 @@ export class DeviceAccessory {
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this.State = this.accessory.context.persistent;
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this.State = this.accessory.context.persistent;
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this.Log = new Logging(platform.log, this.Config.Name(), this.Config.isLogging());
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this.Log = new Logging(platform.log, this.Config.Name(), this.Config.isLogging());
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this.Log.log('Initialize Accessory', this.Config.Name());
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this.Log.log('Initialize Accessory ->', this.Config.Name());
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// Set accessory information
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/**
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* Accessory information
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*/
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this.accessory.getService(this.platform.Service.AccessoryInformation)!
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this.accessory.getService(this.platform.Service.AccessoryInformation)!
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.setCharacteristic(this.platform.Characteristic.Manufacturer, 'TippyTapper')
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.setCharacteristic(this.platform.Characteristic.Manufacturer, 'HB/dtw')
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.setCharacteristic(this.platform.Characteristic.Model, 'SceneSwitch')
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.setCharacteristic(this.platform.Characteristic.Model, 'SceneSwitch')
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.setCharacteristic(this.platform.Characteristic.Version, VERSION)
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.setCharacteristic(this.platform.Characteristic.Version, VERSION)
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.setCharacteristic(this.platform.Characteristic.SerialNumber, accessory.UUID);
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.setCharacteristic(this.platform.Characteristic.SerialNumber, accessory.UUID);
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/**
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* Input Service / Switch
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*/
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// Get or Create the input switch service
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// Get or Create the input switch service
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this.serviceIn = this.accessory.getService(this.platform.Service.Switch)
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this.serviceIn = this.accessory.getService(this.platform.Service.Switch)
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|| this.accessory.addService(this.platform.Service.Switch);
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|| this.accessory.addService(this.platform.Service.Switch);
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@@ -63,7 +72,7 @@ export class DeviceAccessory {
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(this.serviceIn.getCharacteristic(this.platform.Characteristic.ConfiguredScenes)
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(this.serviceIn.getCharacteristic(this.platform.Characteristic.ConfiguredScenes)
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|| this.serviceIn.addOptionalCharacteristic(this.platform.Characteristic.ConfiguredScenes))
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|| this.serviceIn.addOptionalCharacteristic(this.platform.Characteristic.ConfiguredScenes))
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.setProps({
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.setProps({
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'minValue': 0,
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'minValue': 1,
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'maxValue': this.Config.NumOfScenes(),
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'maxValue': this.Config.NumOfScenes(),
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'minStep': 1,
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'minStep': 1,
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})
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})
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@@ -86,12 +95,15 @@ export class DeviceAccessory {
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// Set the service name, this is what is displayed as the default name on the Home app
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// Set the service name, this is what is displayed as the default name on the Home app
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this.serviceIn.setCharacteristic(this.platform.Characteristic.Name, this.Config.Name());
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this.serviceIn.setCharacteristic(this.platform.Characteristic.Name, this.Config.Name());
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/**
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* Output Service / Service Label & Stateless Programmable Switches
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*/
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// Get or Create the output service (excluding the buttons)
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// Get or Create the output service (excluding the buttons)
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this.serviceOut = this.accessory.getService(this.platform.Service.ServiceLabel)
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this.serviceOut = this.accessory.getService(this.platform.Service.ServiceLabel)
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|| this.accessory.addService(this.platform.Service.ServiceLabel);
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|| this.accessory.addService(this.platform.Service.ServiceLabel);
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this.serviceOut.setCharacteristic(this.platform.Characteristic.ServiceLabelNamespace, 1);
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this.serviceOut.setCharacteristic(this.platform.Characteristic.ServiceLabelNamespace, 1);
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// Create max configured number of scene buttons
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// Create max configured number of programmable switches
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for (let i = 1; i <= this.Config.NumOfScenes(); i++) {
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for (let i = 1; i <= this.Config.NumOfScenes(); i++) {
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this.Log.debug('Handle Scene Button -> ', i);
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this.Log.debug('Handle Scene Button -> ', i);
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@@ -106,10 +118,11 @@ export class DeviceAccessory {
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newButton.setCharacteristic(this.platform.Characteristic.ServiceLabelIndex, i);
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newButton.setCharacteristic(this.platform.Characteristic.ServiceLabelIndex, i);
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}
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}
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// Push switches to an internal list for later use
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this.TriggerButtons.push(newButton);
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this.TriggerButtons.push(newButton);
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}
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}
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// Remove buttons, if max buttons is smaller
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// Remove any programmable switches, that exceed the maximum of configured switches
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for (let i = this.TriggerButtons.length + 1;; i++) {
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for (let i = this.TriggerButtons.length + 1;; i++) {
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const exButton = this.accessory.getService('Scene ' + i);
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const exButton = this.accessory.getService('Scene ' + i);
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if (exButton) {
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if (exButton) {
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@@ -126,7 +139,7 @@ export class DeviceAccessory {
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}
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}
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/**
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/**
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* Trigger the next event
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* Trigger/Fire the next programmable switch event
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*/
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*/
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triggerNext() {
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triggerNext() {
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if (this.NextItemToTrigger >= this.State.numberConfiguredScenes) {
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if (this.NextItemToTrigger >= this.State.numberConfiguredScenes) {
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@@ -134,7 +147,7 @@ export class DeviceAccessory {
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}
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}
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// Trigger Scene Button
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// Trigger Scene Button
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this.Log.log('Trigger Scene -> ', this.NextItemToTrigger);
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this.Log.log('Trigger Event -> ', this.NextItemToTrigger);
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this.TriggerButtons[this.NextItemToTrigger++].updateCharacteristic(this.platform.Characteristic.ProgrammableSwitchEvent, 0);
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this.TriggerButtons[this.NextItemToTrigger++].updateCharacteristic(this.platform.Characteristic.ProgrammableSwitchEvent, 0);
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}
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}
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@@ -143,13 +156,15 @@ export class DeviceAccessory {
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*/
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*/
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resetTrigger() {
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resetTrigger() {
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this.Log.log('Reset Scene Trigger');
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this.Log.log('Reset Scene Trigger');
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this.serviceIn.updateCharacteristic(this.platform.Characteristic.On,
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this.serviceIn.updateCharacteristic(this.platform.Characteristic.On, this.SwitchOn = false);
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this.SwitchOn = false);
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this.NextItemToTrigger = 0;
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this.NextItemToTrigger = 0;
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}
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}
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/**
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// Switch Handlers
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* Handle state changes of the input switch
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* This function does all the necessary work.
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* @param value Target switch state from Automation or manual state change
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*/
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async setOn(value: CharacteristicValue) {
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async setOn(value: CharacteristicValue) {
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// implement your own code to turn your device on/off
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// implement your own code to turn your device on/off
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this.SwitchOn = value as boolean;
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this.SwitchOn = value as boolean;
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@@ -159,7 +174,7 @@ export class DeviceAccessory {
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clearTimeout(this.SwitchResetTimer);
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clearTimeout(this.SwitchResetTimer);
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}
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}
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// Start the reset timer, if paramter is greater than 0.
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// Start the reset timer, if parameter is greater than 0.
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// Otherwise, do nothing.
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// Otherwise, do nothing.
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if (this.State.triggerTimeout > 0) {
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if (this.State.triggerTimeout > 0) {
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this.SwitchResetTimer = setTimeout(this.resetTrigger.bind(this), this.State.triggerTimeout * 1000);
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this.SwitchResetTimer = setTimeout(this.resetTrigger.bind(this), this.State.triggerTimeout * 1000);
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@@ -174,44 +189,75 @@ export class DeviceAccessory {
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this.resetTrigger();
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this.resetTrigger();
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}
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}
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this.Log.debug('Set Characteristic On ->', value);
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this.Log.debug('Set Switch State ->', value);
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}
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}
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/**
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* Report state of the input switch back to HomeKit (for visualization)
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*/
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async getOn(): Promise<CharacteristicValue> {
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async getOn(): Promise<CharacteristicValue> {
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const isOn = this.SwitchOn;
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const isOn = this.SwitchOn;
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this.Log.debug('Get Characteristic On ->', isOn);
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this.Log.debug('Get Switch State ->', isOn);
|
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// if you need to return an error to show the device as "Not Responding" in the Home app:
|
// if you need to return an error to show the device as "Not Responding" in the Home app:
|
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// throw new this.platform.api.hap.HapStatusError(this.platform.api.hap.HAPStatus.SERVICE_COMMUNICATION_FAILURE);
|
// throw new this.platform.api.hap.HapStatusError(this.platform.api.hap.HAPStatus.SERVICE_COMMUNICATION_FAILURE);
|
||||||
return isOn;
|
return isOn;
|
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}
|
}
|
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|
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// NumScenes Handlers
|
/**
|
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|
* Set the number of active switches.
|
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|
* The final value is limited to the maximum configured number of programmable switches.
|
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|
* @param value Number of active switches
|
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|
*/
|
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async setItemsToHandle(value: CharacteristicValue) {
|
async setItemsToHandle(value: CharacteristicValue) {
|
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const numItemsToHandle = value as number;
|
let numItemsToHandle = value as number;
|
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this.Log.debug('Set Characteristic NumScenes ->', numItemsToHandle);
|
|
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this.State.numberConfiguredScenes = numItemsToHandle;
|
|
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|
|
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//this.updatePersistentData();
|
if ((numItemsToHandle > 0) && (numItemsToHandle <= this.Config.NumOfScenes())) {
|
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|
this.Log.log('Set number of Active Switches ->', numItemsToHandle);
|
||||||
|
} else {
|
||||||
|
this.Log.warn(
|
||||||
|
'Set number of Active Switches ->', numItemsToHandle, '-> Out-of-Range / Value must be between 1 and', this.Config.NumOfScenes());
|
||||||
|
if (numItemsToHandle > this.Config.NumOfScenes()) {
|
||||||
|
numItemsToHandle = this.Config.NumOfScenes();
|
||||||
|
} else {
|
||||||
|
numItemsToHandle = 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.State.numberConfiguredScenes = numItemsToHandle;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Report number of active switches back to HomeKit (for visualization)
|
||||||
|
*/
|
||||||
async getItemsToHandle(): Promise<CharacteristicValue> {
|
async getItemsToHandle(): Promise<CharacteristicValue> {
|
||||||
const numItemsToHandle = this.State.numberConfiguredScenes;
|
const numItemsToHandle = this.State.numberConfiguredScenes;
|
||||||
this.Log.debug('Get Characteristic NumScenes ->', numItemsToHandle);
|
this.Log.debug('Get Number of Active Switches ->', numItemsToHandle);
|
||||||
return numItemsToHandle;
|
return numItemsToHandle;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TriggerTimeout Handlers
|
/**
|
||||||
|
* Set the timeout before resetting the trigger counter.
|
||||||
|
* @param value Time in seconds
|
||||||
|
*/
|
||||||
async setTriggerTimeout(value: CharacteristicValue) {
|
async setTriggerTimeout(value: CharacteristicValue) {
|
||||||
const triggerTimeout = value as number;
|
let triggerTimeout = value as number;
|
||||||
this.Log.debug('Set Characteristic TriggerTimeout ->', triggerTimeout);
|
|
||||||
this.State.triggerTimeout = triggerTimeout;
|
|
||||||
|
|
||||||
//this.updatePersistentData();
|
if (triggerTimeout >= 0) {
|
||||||
|
this.Log.log('Set Trigger Timeout ->', triggerTimeout);
|
||||||
|
} else {
|
||||||
|
this.Log.warn(
|
||||||
|
'Set Trigger Timeout ->', triggerTimeout, '-> Out-of-Range / Value must be greater or equal to 0');
|
||||||
|
triggerTimeout = 0;
|
||||||
|
}
|
||||||
|
this.State.triggerTimeout = triggerTimeout;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Report the timeout before resetting the trigger back to HomeKit (for visualization)
|
||||||
|
*/
|
||||||
async getTriggerTimeout(): Promise<CharacteristicValue> {
|
async getTriggerTimeout(): Promise<CharacteristicValue> {
|
||||||
const triggerTimeout = this.State.triggerTimeout;
|
const triggerTimeout = this.State.triggerTimeout;
|
||||||
this.Log.debug('Get Characteristic TriggerTimeout ->', triggerTimeout);
|
this.Log.debug('Get Trigger Timeout ->', triggerTimeout);
|
||||||
return triggerTimeout;
|
return triggerTimeout;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in new issue
Block a user