5 Commits
4 changed files with 96 additions and 32 deletions

No files matched your search

+2 -2
View File
@@ -1,12 +1,12 @@
{
"name": "homebridge-multitap-switch",
"version": "0.1.6",
"version": "0.2.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "homebridge-multitap-switch",
"version": "0.1.6",
"version": "0.2.0",
"license": "MIT",
"devDependencies": {
"@types/node": "^16.10.9",
+1 -1
View File
@@ -2,7 +2,7 @@
"private": false,
"displayName": "Homebridge Multi-Tap-Switch",
"name": "homebridge-multi-tap-switch",
"version": "0.1.6",
"version": "0.2.0",
"description": "A configurable multi-tap switch for i.e. switching scenes",
"license": "MIT",
"repository": {
+19 -1
View File
@@ -28,6 +28,12 @@ export class MultiTapSwitchPlatform implements DynamicPlatformPlugin {
public readonly Config: PluginConfig;
/**
* Construct the Homebridge platform
* @param log Homebridge Logger
* @param config Homebridge Configuration (from config.json)
* @param api Homebridge API
*/
constructor(
public readonly log: Logger,
public readonly config: PlatformConfig,
@@ -55,17 +61,29 @@ export class MultiTapSwitchPlatform implements DynamicPlatformPlugin {
{value: this.CharacteristicTriggerTimeout});
}
/**
* Homebridge Accessory Configuration Callback
* @param accessory Accessory to previously added by this platform
*/
configureAccessory(accessory: PlatformAccessory) {
this.log.info('Load cached Accessory:', accessory.displayName);
// add the restored accessory to the accessories cache so we can track if it has already been registered
// add the restored accessory to the accessories cache, so we can track if it has already been registered
this.accessories.push(accessory);
}
/**
* Calculate the UUIDs
* @param name Name to use for the calculation
* @param serial (optional) Provide an additional number (might be obsolete in future releases)
*/
defineUuid(name: string | undefined, serial = 'UNDEF'): string {
return this.api.hap.uuid.generate(name + '_' + serial);
}
/**
* Discover new and existing accessories
*/
discoverDevices() {
const parsedConfig = new PluginConfig(this.config);
for (const device of parsedConfig.Devices) {
+74 -28
View File
@@ -29,6 +29,11 @@ export class DeviceAccessory {
private Log: Logging;
/**
* Construct the accessory services
* @param platform Parent Homebridge platform
* @param accessory Accessory to which these services will be attached
*/
constructor(
private readonly platform: MultiTapSwitchPlatform,
private readonly accessory: PlatformAccessory,
@@ -37,16 +42,20 @@ export class DeviceAccessory {
this.State = this.accessory.context.persistent;
this.Log = new Logging(platform.log, this.Config.Name(), this.Config.isLogging());
this.Log.log('Initialize Accessory', this.Config.Name());
this.Log.log('Initialize Accessory ->', this.Config.Name());
// Set accessory information
/**
* Accessory information
*/
this.accessory.getService(this.platform.Service.AccessoryInformation)!
.setCharacteristic(this.platform.Characteristic.Manufacturer, 'TippyTapper')
.setCharacteristic(this.platform.Characteristic.Manufacturer, 'HB/dtw')
.setCharacteristic(this.platform.Characteristic.Model, 'SceneSwitch')
.setCharacteristic(this.platform.Characteristic.Version, VERSION)
.setCharacteristic(this.platform.Characteristic.SerialNumber, accessory.UUID);
/**
* Input Service / Switch
*/
// Get or Create the input switch service
this.serviceIn = this.accessory.getService(this.platform.Service.Switch)
|| this.accessory.addService(this.platform.Service.Switch);
@@ -63,7 +72,7 @@ export class DeviceAccessory {
(this.serviceIn.getCharacteristic(this.platform.Characteristic.ConfiguredScenes)
|| this.serviceIn.addOptionalCharacteristic(this.platform.Characteristic.ConfiguredScenes))
.setProps({
'minValue': 0,
'minValue': 1,
'maxValue': this.Config.NumOfScenes(),
'minStep': 1,
})
@@ -86,12 +95,15 @@ export class DeviceAccessory {
// Set the service name, this is what is displayed as the default name on the Home app
this.serviceIn.setCharacteristic(this.platform.Characteristic.Name, this.Config.Name());
/**
* Output Service / Service Label & Stateless Programmable Switches
*/
// Get or Create the output service (excluding the buttons)
this.serviceOut = this.accessory.getService(this.platform.Service.ServiceLabel)
|| this.accessory.addService(this.platform.Service.ServiceLabel);
this.serviceOut.setCharacteristic(this.platform.Characteristic.ServiceLabelNamespace, 1);
// Create max configured number of scene buttons
// Create max configured number of programmable switches
for (let i = 1; i <= this.Config.NumOfScenes(); i++) {
this.Log.debug('Handle Scene Button -> ', i);
@@ -106,10 +118,11 @@ export class DeviceAccessory {
newButton.setCharacteristic(this.platform.Characteristic.ServiceLabelIndex, i);
}
// Push switches to an internal list for later use
this.TriggerButtons.push(newButton);
}
// Remove buttons, if max buttons is smaller
// Remove any programmable switches, that exceed the maximum of configured switches
for (let i = this.TriggerButtons.length + 1;; i++) {
const exButton = this.accessory.getService('Scene ' + i);
if (exButton) {
@@ -126,7 +139,7 @@ export class DeviceAccessory {
}
/**
* Trigger the next event
* Trigger/Fire the next programmable switch event
*/
triggerNext() {
if (this.NextItemToTrigger >= this.State.numberConfiguredScenes) {
@@ -134,7 +147,7 @@ export class DeviceAccessory {
}
// Trigger Scene Button
this.Log.log('Trigger Scene -> ', this.NextItemToTrigger);
this.Log.log('Trigger Event -> ', this.NextItemToTrigger);
this.TriggerButtons[this.NextItemToTrigger++].updateCharacteristic(this.platform.Characteristic.ProgrammableSwitchEvent, 0);
}
@@ -143,13 +156,15 @@ export class DeviceAccessory {
*/
resetTrigger() {
this.Log.log('Reset Scene Trigger');
this.serviceIn.updateCharacteristic(this.platform.Characteristic.On,
this.SwitchOn = false);
this.serviceIn.updateCharacteristic(this.platform.Characteristic.On, this.SwitchOn = false);
this.NextItemToTrigger = 0;
}
// Switch Handlers
/**
* Handle state changes of the input switch
* This function does all the necessary work.
* @param value Target switch state from Automation or manual state change
*/
async setOn(value: CharacteristicValue) {
// implement your own code to turn your device on/off
this.SwitchOn = value as boolean;
@@ -159,7 +174,7 @@ export class DeviceAccessory {
clearTimeout(this.SwitchResetTimer);
}
// Start the reset timer, if paramter is greater than 0.
// Start the reset timer, if parameter is greater than 0.
// Otherwise, do nothing.
if (this.State.triggerTimeout > 0) {
this.SwitchResetTimer = setTimeout(this.resetTrigger.bind(this), this.State.triggerTimeout * 1000);
@@ -174,44 +189,75 @@ export class DeviceAccessory {
this.resetTrigger();
}
this.Log.debug('Set Characteristic On ->', value);
this.Log.debug('Set Switch State ->', value);
}
/**
* Report state of the input switch back to HomeKit (for visualization)
*/
async getOn(): Promise<CharacteristicValue> {
const isOn = this.SwitchOn;
this.Log.debug('Get Characteristic On ->', isOn);
this.Log.debug('Get Switch State ->', isOn);
// if you need to return an error to show the device as "Not Responding" in the Home app:
// throw new this.platform.api.hap.HapStatusError(this.platform.api.hap.HAPStatus.SERVICE_COMMUNICATION_FAILURE);
return isOn;
}
// NumScenes Handlers
/**
* Set the number of active switches.
* The final value is limited to the maximum configured number of programmable switches.
* @param value Number of active switches
*/
async setItemsToHandle(value: CharacteristicValue) {
const numItemsToHandle = value as number;
this.Log.debug('Set Characteristic NumScenes ->', numItemsToHandle);
this.State.numberConfiguredScenes = numItemsToHandle;
let numItemsToHandle = value as number;
//this.updatePersistentData();
if ((numItemsToHandle > 0) && (numItemsToHandle <= this.Config.NumOfScenes())) {
this.Log.log('Set number of Active Switches ->', numItemsToHandle);
} else {
this.Log.warn(
'Set number of Active Switches ->', numItemsToHandle, '-> Out-of-Range / Value must be between 1 and', this.Config.NumOfScenes());
if (numItemsToHandle > this.Config.NumOfScenes()) {
numItemsToHandle = this.Config.NumOfScenes();
} else {
numItemsToHandle = 1;
}
}
this.State.numberConfiguredScenes = numItemsToHandle;
}
/**
* Report number of active switches back to HomeKit (for visualization)
*/
async getItemsToHandle(): Promise<CharacteristicValue> {
const numItemsToHandle = this.State.numberConfiguredScenes;
this.Log.debug('Get Characteristic NumScenes ->', numItemsToHandle);
this.Log.debug('Get Number of Active Switches ->', numItemsToHandle);
return numItemsToHandle;
}
// TriggerTimeout Handlers
/**
* Set the timeout before resetting the trigger counter.
* @param value Time in seconds
*/
async setTriggerTimeout(value: CharacteristicValue) {
const triggerTimeout = value as number;
this.Log.debug('Set Characteristic TriggerTimeout ->', triggerTimeout);
this.State.triggerTimeout = triggerTimeout;
let triggerTimeout = value as number;
//this.updatePersistentData();
if (triggerTimeout >= 0) {
this.Log.log('Set Trigger Timeout ->', triggerTimeout);
} else {
this.Log.warn(
'Set Trigger Timeout ->', triggerTimeout, '-> Out-of-Range / Value must be greater or equal to 0');
triggerTimeout = 0;
}
this.State.triggerTimeout = triggerTimeout;
}
/**
* Report the timeout before resetting the trigger back to HomeKit (for visualization)
*/
async getTriggerTimeout(): Promise<CharacteristicValue> {
const triggerTimeout = this.State.triggerTimeout;
this.Log.debug('Get Characteristic TriggerTimeout ->', triggerTimeout);
this.Log.debug('Get Trigger Timeout ->', triggerTimeout);
return triggerTimeout;
}
}