Files
homebridge-multi-tap-switch/src/platformAccessory.ts
T

353 lines
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TypeScript

import { CharacteristicValue, PlatformAccessory, Service, API } from 'homebridge';
import MultiTapSwitchPlatform from './platform';
import { AccessoryState, DeviceConfig } from './config';
import { Logging } from './helper/logger';
import { VERSION } from './settings';
import { attachCharacteristic_ConfiguredScenes } from './types/characteristicConfiguredScenes';
import { attachCharacteristic_TriggerTimeout } from './types/characteristicTimeout';
import { attachCharacteristic_CurrentScene } from './types/characteristicCurrentScene';
import TimeoutHandler from './helper/timeoutHandler';
/**
* Platform Accessory
*/
export class DeviceAccessory {
private serviceIn: Service;
private serviceOut: Service;
private readonly singleButtonEvents;
private readonly State: AccessoryState;
private readonly Config: DeviceConfig;
private readonly TriggerButtons: Service[] = [];
private SwitchResetTimer: NodeJS.Timeout | undefined;
private SwitchOn: boolean = false;
private NextItemToTrigger: number = 0;
private LastTriggerReceived: TimeoutHandler;
private Log: Logging;
/**
* Construct the accessory services
* @param platform Parent Homebridge platform
* @param api Parent platform API
* @param accessory Accessory to which these services will be attached
*/
constructor(
private readonly platform: MultiTapSwitchPlatform,
private readonly api: API,
private readonly accessory: PlatformAccessory,
) {
this.singleButtonEvents = {
minValue: this.platform.Characteristic.ProgrammableSwitchEvent.SINGLE_PRESS,
maxValue: this.platform.Characteristic.ProgrammableSwitchEvent.SINGLE_PRESS,
validValues: [
this.platform.Characteristic.ProgrammableSwitchEvent.SINGLE_PRESS,
],
};
this.Config = new DeviceConfig(accessory.context.config);
this.State = this.accessory.context.persistent;
this.Log = new Logging(platform.log, this.Config.Name(), this.Config.isLogging());
this.Log.log('Initialize Accessory ->', this.Config.Name());
this.LastTriggerReceived = new TimeoutHandler(this.Config.DebounceTimeoutMs(), this.Log);
/**
* Accessory information
*/
this.accessory.getService(this.platform.Service.AccessoryInformation)!
.setCharacteristic(this.platform.Characteristic.Manufacturer, 'HB/dtw')
.setCharacteristic(this.platform.Characteristic.Model, 'Multi-Tap-Switch')
.setCharacteristic(this.platform.Characteristic.Version, VERSION)
.setCharacteristic(this.platform.Characteristic.SerialNumber, this.Config.Name());
/**
* Input Service / Switch
*/
// Get or Create the input switch service
this.serviceIn = this.accessory.getService(this.platform.Service.Switch)
|| this.accessory.addService(this.platform.Service.Switch);
// Register handlers for the On/Off Characteristic
this.serviceIn.getCharacteristic(this.platform.Characteristic.On)
.onSet(this.setOn.bind(this))
.onGet(this.getOn.bind(this));
// Register handlers for the NumScenes characteristic & restore previous value
if (this.State.numberConfiguredScenes > this.Config.NumOfScenes()) {
this.State.numberConfiguredScenes = this.Config.NumOfScenes();
}
attachCharacteristic_ConfiguredScenes(this.serviceIn, this.api)
.setProps({
'minValue': 1,
'maxValue': this.Config.NumOfScenes(),
'minStep': 1,
})
.onSet(this.setItemsToHandle.bind(this))
.onGet(this.getItemsToHandle.bind(this))
.updateValue(this.State.numberConfiguredScenes);
// Register handlers for the TriggerTimeout characteristic & restore previous value
if (!this.State.triggerTimeoutManuallyChanged) {
this.State.triggerTimeout = this.Config.TriggerTimeout();
} else {
this.Log.debug('Current Trigger Timeout [' + this.State.triggerTimeout + '] differs from configured value [' +
this.Config.TriggerTimeout() + ']. It won\'t be updated until it\'s equal again.');
}
attachCharacteristic_TriggerTimeout(this.serviceIn, this.api)
.setProps({
'minValue': 0,
'maxValue': 30,
'minStep': 1,
})
.onSet(this.setTriggerTimeout.bind(this))
.onGet(this.getTriggerTimeout.bind(this))
.updateValue(this.State.triggerTimeout);
// Register handlers for the CurrentScene characteristic & restore previous value
attachCharacteristic_CurrentScene(this.serviceIn, this.api)
.setProps({
'minValue': 0,
'maxValue': this.Config.NumOfScenes(),
'minStep': 1,
})
.onSet(this.setCurrentScene.bind(this))
.onGet(this.getCurrentScene.bind(this))
.updateValue(this.NextItemToTrigger = this.Config.FirstTriggerScene());
// Set the service name, this is what is displayed as the default name on the Home app
this.serviceIn.setCharacteristic(this.platform.Characteristic.Name, this.Config.Name());
/**
* Output Service / Service Label & Stateless Programmable Switches
*/
// Get or Create the output service (excluding the buttons)
this.serviceOut = this.accessory.getService(this.platform.Service.ServiceLabel)
|| this.accessory.addService(this.platform.Service.ServiceLabel);
this.serviceOut.setCharacteristic(this.platform.Characteristic.ServiceLabelNamespace, 1);
// Create max configured number of programmable switches
for (let i = 1; i <= this.Config.NumOfScenes(); i++) {
this.Log.debug('Handle Scene Button -> ', i);
let newButton = this.accessory.getService('Scene ' + i);
if (!newButton) {
this.Log.debug('Add new Button');
newButton = this.accessory.addService(this.platform.Service.StatelessProgrammableSwitch, 'Scene ' + i, 'scene' + i);
this.serviceOut.addLinkedService(newButton);
newButton.getCharacteristic(this.platform.Characteristic.ProgrammableSwitchEvent)
.setProps(this.singleButtonEvents);
newButton
.setCharacteristic(this.platform.Characteristic.ServiceLabelIndex, i)
.setCharacteristic(this.platform.Characteristic.Name, 'Scene ' + i);
}
// Push switches to an internal list for later use
this.TriggerButtons.push(newButton);
}
// Remove any programmable switches, that exceed the maximum of configured switches
for (let i = this.TriggerButtons.length + 1;; i++) {
const exButton = this.accessory.getService('Scene ' + i);
if (exButton) {
this.Log.debug('Remove Scene Button -> ', i);
this.serviceOut.removeLinkedService(exButton);
accessory.removeService(exButton);
} else {
break;
}
}
// Set the service name, this is what is displayed as the default name on the Home app
this.serviceOut.setCharacteristic(this.platform.Characteristic.Name, this.Config.Name());
}
/**
* Trigger/Fire the next programmable switch event
*/
trigger(index: number) {
if ((index >= 0) && (index < this.State.numberConfiguredScenes)) {
this.Log.log('Trigger Event -> ', index);
this.TriggerButtons[index].updateCharacteristic(this.platform.Characteristic.ProgrammableSwitchEvent, 0);
} else {
this.Log.error('Trigger Event -> Index ', index, ' out of bounds (min = 0, max = ', this.State.numberConfiguredScenes - 1, ')');
}
}
/**
* Reset the trigger mechanism
*/
resetTrigger() {
this.Log.log('Reset Scene Trigger');
this.serviceIn.updateCharacteristic(this.platform.Characteristic.On, this.SwitchOn = false);
this.NextItemToTrigger = this.Config.FirstTriggerScene();
}
// =====================
// = Handler Functions =
// =====================
/**
* Handle state changes of the input switch
* This function does all the necessary work.
* @param value Target switch state from Automation or manual state change
*/
async setOn(value: CharacteristicValue) {
// Check if debounce timer has elapsed. If not, ignore the command.
if (this.LastTriggerReceived.elapsedAndTrigger()) {
this.SwitchOn = value as boolean;
if (this.SwitchOn) { // Switch is set to 'ON'
// Disable an active reset timer, before starting a new one.
if (this.SwitchResetTimer) {
clearTimeout(this.SwitchResetTimer);
}
// Start the reset timer, if parameter is greater than 0.
// Otherwise, do nothing.
if (this.State.triggerTimeout > 0) {
this.SwitchResetTimer = setTimeout(this.resetTrigger.bind(this), this.State.triggerTimeout * 1000);
}
// Determine next item to trigger
if (this.NextItemToTrigger >= this.State.numberConfiguredScenes) {
this.NextItemToTrigger = this.Config.FirstTriggerScene();
}
// Trigger Switch
this.trigger(this.NextItemToTrigger++);
} else { // Switch is set to 'OFF'
// If configured: Disable any active reset timer, when the switch is manually turned off
if (this.Config.isResetWhenOff()) {
if (this.SwitchResetTimer) {
clearTimeout(this.SwitchResetTimer);
}
this.resetTrigger();
}
// If configured: Trigger stateless switch / scene when manually switched off
if (this.Config.isTriggerSceneWhenOff()) {
// Trigger scene 0
this.trigger(this.Config.TriggerOffSceneIndex());
}
}
this.Log.debug('Set Switch State ->', value);
}
}
/**
* Report state of the input switch back to HomeKit (for visualization)
*/
async getOn(): Promise<CharacteristicValue> {
const isOn = this.SwitchOn;
this.Log.debug('Get Switch State ->', isOn);
// if you need to return an error to show the device as "Not Responding" in the Home app:
// throw new this.platform.api.hap.HapStatusError(this.platform.api.hap.HAPStatus.SERVICE_COMMUNICATION_FAILURE);
return isOn;
}
/**
* Set the number of active switches.
* The final value is limited to the maximum configured number of programmable switches.
* @param value Number of active switches
*/
async setItemsToHandle(value: CharacteristicValue) {
let numItemsToHandle = value as number;
if ((numItemsToHandle > 0) && (numItemsToHandle <= this.Config.NumOfScenes())) {
this.Log.log('Set number of Active Switches ->', numItemsToHandle);
} else {
this.Log.warn(
'Set number of Active Switches ->', numItemsToHandle, '-> Out-of-Range / Value must be between 1 and', this.Config.NumOfScenes());
if (numItemsToHandle > this.Config.NumOfScenes()) {
numItemsToHandle = this.Config.NumOfScenes();
} else {
numItemsToHandle = 1;
}
}
this.State.numberConfiguredScenes = numItemsToHandle;
}
/**
* Report number of active switches back to HomeKit (for visualization)
*/
async getItemsToHandle(): Promise<CharacteristicValue> {
const numItemsToHandle = this.State.numberConfiguredScenes;
this.Log.debug('Get Number of Active Switches ->', numItemsToHandle);
return numItemsToHandle;
}
/**
* Set the timeout before resetting the trigger counter.
* @param value Time in seconds
*/
async setTriggerTimeout(value: CharacteristicValue) {
let triggerTimeout = value as number;
if (triggerTimeout >= 0) {
this.Log.log('Set Trigger Timeout ->', triggerTimeout);
} else {
this.Log.warn(
'Set Trigger Timeout ->', triggerTimeout, '-> Out-of-Range / Value must be greater or equal to 0');
triggerTimeout = 0;
}
this.State.triggerTimeoutManuallyChanged = (this.Config.TriggerTimeout() !== triggerTimeout);
if (!this.State.triggerTimeoutManuallyChanged) {
this.Log.debug('Trigger Timeout in sync with config.');
} else {
this.Log.warn('Trigger Timeout not in sync with config value [' + this.Config.TriggerTimeout() + '].');
this.Log.warn('It will not be updated by config changes, until it is in sync again!');
}
this.State.triggerTimeout = triggerTimeout;
}
/**
* Report the timeout before resetting the trigger back to HomeKit (for visualization)
*/
async getTriggerTimeout(): Promise<CharacteristicValue> {
const triggerTimeout = this.State.triggerTimeout;
this.Log.debug('Get Trigger Timeout ->', triggerTimeout);
return triggerTimeout;
}
/**
* Set the number of active switches.
* The final value is limited to the maximum configured number of programmable switches.
* @param value Number of active switches
*/
async setCurrentScene(value: CharacteristicValue) {
let currentScene = value as number;
if ((currentScene > 0) && (currentScene <= this.Config.NumOfScenes())) {
this.Log.log('Set current active scene ->', currentScene);
} else {
this.Log.warn(
'Set current scene ->', currentScene, '-> Out-of-Range / Value must be between 1 and', this.Config.NumOfScenes());
if (currentScene > this.Config.NumOfScenes()) {
currentScene = this.Config.NumOfScenes();
} else {
currentScene = 1;
}
}
// value must be corrected by one, because it's used as array index
this.NextItemToTrigger = currentScene - 1;
}
/**
* Report number of active switches back to HomeKit (for visualization)
*/
async getCurrentScene(): Promise<CharacteristicValue> {
const currentScene = this.NextItemToTrigger + 1;
this.Log.debug('Get Number of current scene ->', currentScene);
return currentScene;
}
}