mirror of
https://github.com/dtwardow/homebridge-multi-tap-switch.git
synced 2026-11-01 20:18:30 +00:00
353 lines
13 KiB
TypeScript
353 lines
13 KiB
TypeScript
import { CharacteristicValue, PlatformAccessory, Service, API } from 'homebridge';
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import MultiTapSwitchPlatform from './platform';
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import { AccessoryState, DeviceConfig } from './config';
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import { Logging } from './helper/logger';
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import { VERSION } from './settings';
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import { attachCharacteristic_ConfiguredScenes } from './types/characteristicConfiguredScenes';
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import { attachCharacteristic_TriggerTimeout } from './types/characteristicTimeout';
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import { attachCharacteristic_CurrentScene } from './types/characteristicCurrentScene';
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import TimeoutHandler from './helper/timeoutHandler';
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/**
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* Platform Accessory
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*/
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export class DeviceAccessory {
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private serviceIn: Service;
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private serviceOut: Service;
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private readonly singleButtonEvents;
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private readonly State: AccessoryState;
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private readonly Config: DeviceConfig;
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private readonly TriggerButtons: Service[] = [];
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private SwitchResetTimer: NodeJS.Timeout | undefined;
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private SwitchOn: boolean = false;
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private NextItemToTrigger: number = 0;
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private LastTriggerReceived: TimeoutHandler;
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private Log: Logging;
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/**
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* Construct the accessory services
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* @param platform Parent Homebridge platform
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* @param api Parent platform API
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* @param accessory Accessory to which these services will be attached
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*/
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constructor(
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private readonly platform: MultiTapSwitchPlatform,
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private readonly api: API,
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private readonly accessory: PlatformAccessory,
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) {
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this.singleButtonEvents = {
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minValue: this.platform.Characteristic.ProgrammableSwitchEvent.SINGLE_PRESS,
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maxValue: this.platform.Characteristic.ProgrammableSwitchEvent.SINGLE_PRESS,
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validValues: [
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this.platform.Characteristic.ProgrammableSwitchEvent.SINGLE_PRESS,
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],
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};
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this.Config = new DeviceConfig(accessory.context.config);
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this.State = this.accessory.context.persistent;
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this.Log = new Logging(platform.log, this.Config.Name(), this.Config.isLogging());
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this.Log.log('Initialize Accessory ->', this.Config.Name());
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this.LastTriggerReceived = new TimeoutHandler(this.Config.DebounceTimeoutMs(), this.Log);
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/**
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* Accessory information
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*/
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this.accessory.getService(this.platform.Service.AccessoryInformation)!
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.setCharacteristic(this.platform.Characteristic.Manufacturer, 'HB/dtw')
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.setCharacteristic(this.platform.Characteristic.Model, 'Multi-Tap-Switch')
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.setCharacteristic(this.platform.Characteristic.Version, VERSION)
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.setCharacteristic(this.platform.Characteristic.SerialNumber, this.Config.Name());
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/**
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* Input Service / Switch
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*/
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// Get or Create the input switch service
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this.serviceIn = this.accessory.getService(this.platform.Service.Switch)
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|| this.accessory.addService(this.platform.Service.Switch);
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// Register handlers for the On/Off Characteristic
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this.serviceIn.getCharacteristic(this.platform.Characteristic.On)
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.onSet(this.setOn.bind(this))
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.onGet(this.getOn.bind(this));
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// Register handlers for the NumScenes characteristic & restore previous value
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if (this.State.numberConfiguredScenes > this.Config.NumOfScenes()) {
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this.State.numberConfiguredScenes = this.Config.NumOfScenes();
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}
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attachCharacteristic_ConfiguredScenes(this.serviceIn, this.api)
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.setProps({
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'minValue': 1,
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'maxValue': this.Config.NumOfScenes(),
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'minStep': 1,
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})
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.onSet(this.setItemsToHandle.bind(this))
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.onGet(this.getItemsToHandle.bind(this))
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.updateValue(this.State.numberConfiguredScenes);
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// Register handlers for the TriggerTimeout characteristic & restore previous value
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if (!this.State.triggerTimeoutManuallyChanged) {
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this.State.triggerTimeout = this.Config.TriggerTimeout();
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} else {
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this.Log.debug('Current Trigger Timeout [' + this.State.triggerTimeout + '] differs from configured value [' +
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this.Config.TriggerTimeout() + ']. It won\'t be updated until it\'s equal again.');
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}
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attachCharacteristic_TriggerTimeout(this.serviceIn, this.api)
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.setProps({
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'minValue': 0,
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'maxValue': 30,
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'minStep': 1,
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})
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.onSet(this.setTriggerTimeout.bind(this))
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.onGet(this.getTriggerTimeout.bind(this))
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.updateValue(this.State.triggerTimeout);
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// Register handlers for the CurrentScene characteristic & restore previous value
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attachCharacteristic_CurrentScene(this.serviceIn, this.api)
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.setProps({
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'minValue': 0,
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'maxValue': this.Config.NumOfScenes(),
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'minStep': 1,
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})
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.onSet(this.setCurrentScene.bind(this))
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.onGet(this.getCurrentScene.bind(this))
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.updateValue(this.NextItemToTrigger = this.Config.FirstTriggerScene());
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// Set the service name, this is what is displayed as the default name on the Home app
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this.serviceIn.setCharacteristic(this.platform.Characteristic.Name, this.Config.Name());
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/**
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* Output Service / Service Label & Stateless Programmable Switches
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*/
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// Get or Create the output service (excluding the buttons)
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this.serviceOut = this.accessory.getService(this.platform.Service.ServiceLabel)
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|| this.accessory.addService(this.platform.Service.ServiceLabel);
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this.serviceOut.setCharacteristic(this.platform.Characteristic.ServiceLabelNamespace, 1);
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// Create max configured number of programmable switches
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for (let i = 1; i <= this.Config.NumOfScenes(); i++) {
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this.Log.debug('Handle Scene Button -> ', i);
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let newButton = this.accessory.getService('Scene ' + i);
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if (!newButton) {
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this.Log.debug('Add new Button');
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newButton = this.accessory.addService(this.platform.Service.StatelessProgrammableSwitch, 'Scene ' + i, 'scene' + i);
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this.serviceOut.addLinkedService(newButton);
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newButton.getCharacteristic(this.platform.Characteristic.ProgrammableSwitchEvent)
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.setProps(this.singleButtonEvents);
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newButton
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.setCharacteristic(this.platform.Characteristic.ServiceLabelIndex, i)
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.setCharacteristic(this.platform.Characteristic.Name, 'Scene ' + i);
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}
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// Push switches to an internal list for later use
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this.TriggerButtons.push(newButton);
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}
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// Remove any programmable switches, that exceed the maximum of configured switches
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for (let i = this.TriggerButtons.length + 1;; i++) {
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const exButton = this.accessory.getService('Scene ' + i);
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if (exButton) {
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this.Log.debug('Remove Scene Button -> ', i);
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this.serviceOut.removeLinkedService(exButton);
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accessory.removeService(exButton);
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} else {
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break;
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}
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}
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// Set the service name, this is what is displayed as the default name on the Home app
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this.serviceOut.setCharacteristic(this.platform.Characteristic.Name, this.Config.Name());
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}
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/**
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* Trigger/Fire the next programmable switch event
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*/
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trigger(index: number) {
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if ((index >= 0) && (index < this.State.numberConfiguredScenes)) {
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this.Log.log('Trigger Event -> ', index);
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this.TriggerButtons[index].updateCharacteristic(this.platform.Characteristic.ProgrammableSwitchEvent, 0);
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} else {
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this.Log.error('Trigger Event -> Index ', index, ' out of bounds (min = 0, max = ', this.State.numberConfiguredScenes - 1, ')');
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}
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}
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/**
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* Reset the trigger mechanism
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*/
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resetTrigger() {
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this.Log.log('Reset Scene Trigger');
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this.serviceIn.updateCharacteristic(this.platform.Characteristic.On, this.SwitchOn = false);
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this.NextItemToTrigger = this.Config.FirstTriggerScene();
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}
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// =====================
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// = Handler Functions =
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// =====================
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/**
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* Handle state changes of the input switch
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* This function does all the necessary work.
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* @param value Target switch state from Automation or manual state change
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*/
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async setOn(value: CharacteristicValue) {
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// Check if debounce timer has elapsed. If not, ignore the command.
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if (this.LastTriggerReceived.elapsedAndTrigger()) {
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this.SwitchOn = value as boolean;
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if (this.SwitchOn) { // Switch is set to 'ON'
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// Disable an active reset timer, before starting a new one.
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if (this.SwitchResetTimer) {
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clearTimeout(this.SwitchResetTimer);
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}
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// Start the reset timer, if parameter is greater than 0.
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// Otherwise, do nothing.
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if (this.State.triggerTimeout > 0) {
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this.SwitchResetTimer = setTimeout(this.resetTrigger.bind(this), this.State.triggerTimeout * 1000);
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}
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// Determine next item to trigger
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if (this.NextItemToTrigger >= this.State.numberConfiguredScenes) {
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this.NextItemToTrigger = this.Config.FirstTriggerScene();
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}
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// Trigger Switch
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this.trigger(this.NextItemToTrigger++);
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} else { // Switch is set to 'OFF'
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// If configured: Disable any active reset timer, when the switch is manually turned off
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if (this.Config.isResetWhenOff()) {
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if (this.SwitchResetTimer) {
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clearTimeout(this.SwitchResetTimer);
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}
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this.resetTrigger();
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}
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// If configured: Trigger stateless switch / scene when manually switched off
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if (this.Config.isTriggerSceneWhenOff()) {
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// Trigger scene 0
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this.trigger(this.Config.TriggerOffSceneIndex());
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}
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}
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this.Log.debug('Set Switch State ->', value);
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}
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}
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/**
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* Report state of the input switch back to HomeKit (for visualization)
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*/
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async getOn(): Promise<CharacteristicValue> {
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const isOn = this.SwitchOn;
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this.Log.debug('Get Switch State ->', isOn);
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// if you need to return an error to show the device as "Not Responding" in the Home app:
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// throw new this.platform.api.hap.HapStatusError(this.platform.api.hap.HAPStatus.SERVICE_COMMUNICATION_FAILURE);
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return isOn;
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}
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/**
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* Set the number of active switches.
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* The final value is limited to the maximum configured number of programmable switches.
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* @param value Number of active switches
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*/
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async setItemsToHandle(value: CharacteristicValue) {
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let numItemsToHandle = value as number;
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if ((numItemsToHandle > 0) && (numItemsToHandle <= this.Config.NumOfScenes())) {
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this.Log.log('Set number of Active Switches ->', numItemsToHandle);
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} else {
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this.Log.warn(
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'Set number of Active Switches ->', numItemsToHandle, '-> Out-of-Range / Value must be between 1 and', this.Config.NumOfScenes());
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if (numItemsToHandle > this.Config.NumOfScenes()) {
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numItemsToHandle = this.Config.NumOfScenes();
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} else {
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numItemsToHandle = 1;
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}
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}
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this.State.numberConfiguredScenes = numItemsToHandle;
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}
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/**
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* Report number of active switches back to HomeKit (for visualization)
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*/
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async getItemsToHandle(): Promise<CharacteristicValue> {
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const numItemsToHandle = this.State.numberConfiguredScenes;
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this.Log.debug('Get Number of Active Switches ->', numItemsToHandle);
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return numItemsToHandle;
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}
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/**
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* Set the timeout before resetting the trigger counter.
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* @param value Time in seconds
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*/
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async setTriggerTimeout(value: CharacteristicValue) {
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let triggerTimeout = value as number;
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if (triggerTimeout >= 0) {
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this.Log.log('Set Trigger Timeout ->', triggerTimeout);
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} else {
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this.Log.warn(
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'Set Trigger Timeout ->', triggerTimeout, '-> Out-of-Range / Value must be greater or equal to 0');
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triggerTimeout = 0;
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}
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this.State.triggerTimeoutManuallyChanged = (this.Config.TriggerTimeout() !== triggerTimeout);
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if (!this.State.triggerTimeoutManuallyChanged) {
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this.Log.debug('Trigger Timeout in sync with config.');
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} else {
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this.Log.warn('Trigger Timeout not in sync with config value [' + this.Config.TriggerTimeout() + '].');
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this.Log.warn('It will not be updated by config changes, until it is in sync again!');
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}
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this.State.triggerTimeout = triggerTimeout;
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}
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/**
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* Report the timeout before resetting the trigger back to HomeKit (for visualization)
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*/
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async getTriggerTimeout(): Promise<CharacteristicValue> {
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const triggerTimeout = this.State.triggerTimeout;
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this.Log.debug('Get Trigger Timeout ->', triggerTimeout);
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return triggerTimeout;
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}
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/**
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* Set the number of active switches.
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* The final value is limited to the maximum configured number of programmable switches.
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* @param value Number of active switches
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*/
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async setCurrentScene(value: CharacteristicValue) {
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let currentScene = value as number;
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if ((currentScene > 0) && (currentScene <= this.Config.NumOfScenes())) {
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this.Log.log('Set current active scene ->', currentScene);
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} else {
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this.Log.warn(
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'Set current scene ->', currentScene, '-> Out-of-Range / Value must be between 1 and', this.Config.NumOfScenes());
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if (currentScene > this.Config.NumOfScenes()) {
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currentScene = this.Config.NumOfScenes();
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} else {
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currentScene = 1;
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}
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}
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// value must be corrected by one, because it's used as array index
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this.NextItemToTrigger = currentScene - 1;
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}
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/**
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* Report number of active switches back to HomeKit (for visualization)
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*/
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async getCurrentScene(): Promise<CharacteristicValue> {
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const currentScene = this.NextItemToTrigger + 1;
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this.Log.debug('Get Number of current scene ->', currentScene);
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return currentScene;
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}
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}
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